okay lets start :smiling:
Lightning: decrease base damage ( to 6.5 or 6.7).
Homing: increase missle's speed and tracking speed.
Boomerang: increase knock, make adjusteble its direction? (playes can choose how it goes clockwise or counter or in rotation).
Summary: lightning is totally domimatating D spell in 1x1 and 2x2 games, homing and boomer is a choice of people with bad ping and can't beat lightning's advantage in late game (especially homing that easy counters by shield or sprey or pillars etc). Boomer is good but it requires more skill and it's more unreliable ( twice hit opportunity is just a good bonus, but cant be comparable with lightning's fb+light or homing's tp+homing combos). Cant say a thing about arc becouse this spell is not in use even in pubs.
**R spells **
TP 2 mod: increase range of a 1 jump and decrease cd for at least 1 second.
Relocate: decrease range of it (its really hillarious when u can tp over full arena).
Summary: all 5 spells (expept thrust 2 mod (jez i even dont know the name of this sh!t)) are good. People rarely use multyport in late game becouse of cd and predictability of 2 jump.
Recharger: too big cd after fail usage makes this spell one of the most unforgiving thing in game. Rly enemy even get an advantage if he uses shield properly. Guys in a spellsworn maked it with low cd and low dmg. So Zymo can u reduce Reharge's dmg and its cooldown?
Weaken: inrecrease self cast buf for 20% and decrease decrease self buf's duration.
Mirror: this is a good spell and many players dont underestimate its power. May be it need 1 more buff like some hp regen or something?
Entangle: 2 years ago in a post like this i ask to make its cansellable by its owner. Just imagine new combos for example u make pancake with magma and then let it to grab enemy into lava. So can it be or not?
Control selfcast: good new Y, but rarely use becouse of long cast animation. Can u decrease time casting?
Invisibility+thrust = (surprise) old phoenix combo.
Arc + control selfcast = 2 arcs . New spells new combos, can they be a little op but people will use it.
Link + magma = link returns magma.
Link player than magma with full damage. I think it was a mistake to make this combo less painfull.
Induction + magma = what we see if apply induction to a pillar but magma gets better speed and when it destroys it become if we use induction on a ground.
These combos will make Charge less popular.
Some items can be combined like fireballstaff + scroll of bouncing fb = old fb staff.
**NEW SPELLS AND ITEMS**
1) Stasis. Works like winters wywern ability from DOTA.
2) Torrent. Works like kunkka ability from DOTA.
3) Powershot. Works like mirana's ability from DOTA.
Seriously i don't think that borrowings from other games is something that makes Warlocks less unique project. But these spells make people use same skill as warlockers use to throw fb for exmpl. These can be not the same spell, may be some people will suggest another form of it incarnation. And when people see these spells it makes Warlock's ideas more closer for them.
About Burst. Its problem its insane knockback for caster and that it cant be used permament. And to be honestly its most useless E spell (even than Repeater meh). Can u move it to T spells and make its stats like 6 basic dmg less knockback for caster and enemy, cooldown about 20 seconds?
And last thing.
**New items**. Once i asked Zymoran why he cant implement it? Zymoran answered that people dont have extra hotkeys. But i know that there are a lot of keymapers, the most safe keymaper is an ICCUP launcher. So can u add active items?
Just imagine new potencial and new combos.
Antiknock item: make knockback from owners spell to a -1 (1 is a standart constant) for a short time.
Random teleport staff (teleports owner into a random point in a some radius).
Great Thanks to all devs that u continue to develope Warlocks. Even standalone is a delayed project, but dota2 warlocks can reach amazing success and with recent Valve's updates Warlocks can become new cybersport discipline ( I BELIVE).